Esports
IN A FLASH: Kicking Off Late Night at the Library
The University Library held a "Late Night at the Library" event to welcome students and introduce new students to library resources.
Media and Esports: One 51±¬ÁÏ Student's Journey
Esports has transformed online gaming into a spectator sport — and a projects the industry will be worth $3.5 billion by 2025.
Professor Shares Insight into Olympic Viewing Patterns Across Audiences
As the world’s attention turns to the Olympic Games for the second time in 12 months, 51±¬ÁÏ Professor Tang Tang’s research offers insight on how audience patterns of viewing major sporting events have changed over the last 12 years. Tang, Ph.D., joined 51±¬ÁÏ in 2018 as the College of Communication and Information sought to hire in the area of new media technology.
51±¬ÁÏ Becomes a Founding Member of New Esports Collegiate Conference
The Mid-American Conference (MAC) announced Wednesday a historic esports venture with a newly created independent esports conference – Esports Collegiate Conference – to facilitate and foster high-quality gaming competition among collegiate esports teams. 51±¬ÁÏ is among the 12 founding members of the new esports conference.
Playing Games, Petting Pups: Stress-Free Zone Offers Much-Needed Break for Finals Week
What could be better to reduce end-of-semester stress than petting a dog? How about petting multiple dogs and digitally dunking with LeBron through esports? This year’s Stress-Free Zone, which is from 3-5 p.m. on Dec. 9 and 10, will be hosted on the first floor of University Library and will feature esports, therapy dogs, makerspace activities and more.